Terraria v1.4.4.9
Terraria source code documentation
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◆ QuickDustLine()

static void Terraria.Dust.QuickDustLine ( Vector2 start,
Vector2 end,
float splits,
Color color )
inlinestatic

Definition at line 329 of file Dust.cs.

330 {
331 QuickDust(start, color).scale = 0.3f;
332 QuickDust(end, color).scale = 0.3f;
333 float num = 1f / splits;
334 for (float num2 = 0f; num2 < 1f; num2 += num)
335 {
336 QuickDust(Vector2.Lerp(start, end, num2), color).scale = 0.3f;
337 }
338 }
Color color
Definition Dust.cs:40
static Dust QuickDust(int x, int y, Color color)
Definition Dust.cs:263
static Vector2 Lerp(Vector2 value1, Vector2 value2, float amount)
Definition Vector2.cs:227

References Terraria.Dust.color, Microsoft.Xna.Framework.Vector2.Lerp(), Terraria.Dust.QuickDust(), and System.start.

Referenced by Terraria.StrayMethods.CheckArenaScore().