Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [8/12]

static sbyte sbyte Remainder System.Math.DivRem ( sbyte left,
sbyte right )
inlinestatic

Definition at line 346 of file Math.cs.

347 {
348 sbyte b = (sbyte)(left / right);
349 return (Quotient: b, Remainder: (sbyte)(left - b * right));
350 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.