Terraria
v1.4.4.9
Terraria source code documentation
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DivRem()
[11/12]
static ulong ulong Remainder System.Math.DivRem
(
ulong
left
,
ulong
right
)
inline
static
Definition at line
405
of file
Math.cs
.
406
{
407
ulong num = left / right;
408
return
(
Quotient
: num, Remainder: left - num * right);
409
}
System.Math.Quotient
static sbyte Quotient
Definition
Math.cs:346
References
System.Math.Quotient
.
System
Math
Generated by
1.10.0