Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ DivRem() [11/12]

static ulong ulong Remainder System.Math.DivRem ( ulong left,
ulong right )
inlinestatic

Definition at line 405 of file Math.cs.

406 {
407 ulong num = left / right;
408 return (Quotient: num, Remainder: left - num * right);
409 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.