Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [12/12]

static ushort ushort Remainder System.Math.DivRem ( ushort left,
ushort right )
inlinestatic

Definition at line 371 of file Math.cs.

372 {
373 ushort num = (ushort)(left / right);
374 return (Quotient: num, Remainder: (ushort)(left - num * right));
375 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.