Terraria
v1.4.4.9
Terraria source code documentation
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DivRem()
[1/12]
static byte byte Remainder System.Math.DivRem
(
byte
left
,
byte
right
)
inline
static
Definition at line
354
of file
Math.cs
.
355
{
356
byte
b = (byte)(left / right);
357
return
(
Quotient
: b, Remainder: (byte)(left - b * right));
358
}
System.Math.Quotient
static sbyte Quotient
Definition
Math.cs:346
References
System.Math.Quotient
.
System
Math
Generated by
1.10.0