Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [1/12]

static byte byte Remainder System.Math.DivRem ( byte left,
byte right )
inlinestatic

Definition at line 354 of file Math.cs.

355 {
356 byte b = (byte)(left / right);
357 return (Quotient: b, Remainder: (byte)(left - b * right));
358 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.