Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ DivRem() [7/12]

static nuint nuint Remainder System.Math.DivRem ( nuint left,
nuint right )
inlinestatic

Definition at line 422 of file Math.cs.

423 {
424 nuint num = left / right;
425 return (Quotient: num, Remainder: left - num * right);
426 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.