Terraria
v1.4.4.9
Terraria source code documentation
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◆
Min()
[4/13]
static float System.Math.Min
(
float
val1
,
float
val2
)
inline
static
Definition at line
997
of file
Math.cs
.
998
{
999
if
(val1 != val2 && !
float
.IsNaN(val1))
1000
{
1001
if
(!(val1 < val2))
1002
{
1003
return
val2;
1004
}
1005
return
val1;
1006
}
1007
if
(!
float
.IsNegative(val1))
1008
{
1009
return
val2;
1010
}
1011
return
val1;
1012
}
System
Math
Generated by
1.10.0