Terraria v1.4.4.9
Terraria source code documentation
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◆ Min() [4/13]

static float System.Math.Min ( float val1,
float val2 )
inlinestatic

Definition at line 997 of file Math.cs.

998 {
999 if (val1 != val2 && !float.IsNaN(val1))
1000 {
1001 if (!(val1 < val2))
1002 {
1003 return val2;
1004 }
1005 return val1;
1006 }
1007 if (!float.IsNegative(val1))
1008 {
1009 return val2;
1010 }
1011 return val1;
1012 }