Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [9/12]

static short short Remainder System.Math.DivRem ( short left,
short right )
inlinestatic

Definition at line 362 of file Math.cs.

363 {
364 short num = (short)(left / right);
365 return (Quotient: num, Remainder: (short)(left - num * right));
366 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.