Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [10/12]

static uint uint Remainder System.Math.DivRem ( uint left,
uint right )
inlinestatic

Definition at line 388 of file Math.cs.

389 {
390 uint num = left / right;
391 return (Quotient: num, Remainder: left - num * right);
392 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.