Terraria v1.4.4.9
Terraria source code documentation
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◆ DivRem() [5/12]

static long long Remainder System.Math.DivRem ( long left,
long right )
inlinestatic

Definition at line 396 of file Math.cs.

397 {
398 long num = left / right;
399 return (Quotient: num, Remainder: left - num * right);
400 }
static sbyte Quotient
Definition Math.cs:346

References System.Math.Quotient.