_backgroundColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
_beamColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
_glassColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
_metalColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
_processors | ReLogic.Peripherals.RGB.ChromaShader | private |
BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
MartianMadnessShader(Color metalColor, Color glassColor, Color beamColor, Color backgroundColor) | Terraria.GameContent.RGB.MartianMadnessShader | inline |
Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MartianMadnessShader | inlineprivate |
ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MartianMadnessShader | inlineprivate |
Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
Update(float elapsedTime) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |