| _backgroundColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
| _beamColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
| _glassColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
| _metalColor | Terraria.GameContent.RGB.MartianMadnessShader | private |
| _processors | ReLogic.Peripherals.RGB.ChromaShader | private |
| BindProcessor(Processor processor, RgbProcessorAttribute attribute) | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| BindProcessors() | ReLogic.Peripherals.RGB.ChromaShader | inlineprivate |
| ChromaShader() | ReLogic.Peripherals.RGB.ChromaShader | inlineprotected |
| IsTransparentAt(EffectDetailLevel quality) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| MartianMadnessShader(Color metalColor, Color glassColor, Color beamColor, Color backgroundColor) | Terraria.GameContent.RGB.MartianMadnessShader | inline |
| Process(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |
| ProcessHighDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MartianMadnessShader | inlineprivate |
| ProcessLowDetail(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | Terraria.GameContent.RGB.MartianMadnessShader | inlineprivate |
| Processor(RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) | ReLogic.Peripherals.RGB.ChromaShader | |
| TransparentAtAnyDetailLevel | ReLogic.Peripherals.RGB.ChromaShader | |
| Update(float elapsedTime) | ReLogic.Peripherals.RGB.ChromaShader | inlinevirtual |