Terraria v1.4.4.9
Terraria source code documentation
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Reimplemented from Microsoft.Xna.Framework.Graphics.Effect.
Definition at line 411 of file SkinnedEffect.cs.
References Microsoft.Xna.Framework.Graphics.SkinnedEffect.alpha, Microsoft.Xna.Framework.Graphics.SkinnedEffect.ambientLightColor, Microsoft.Xna.Framework.Graphics.SkinnedEffect.diffuseColor, Microsoft.Xna.Framework.Graphics.SkinnedEffect.diffuseColorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.dirtyFlags, Microsoft.Xna.Framework.Graphics.SkinnedEffect.emissiveColor, Microsoft.Xna.Framework.Graphics.SkinnedEffect.emissiveColorParam, Microsoft.Xna.Framework.Graphics.DirectionalLight.Enabled, Microsoft.Xna.Framework.Graphics.SkinnedEffect.eyePositionParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogEnabled, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogEnd, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogStart, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogVectorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.light2, Microsoft.Xna.Framework.Graphics.SkinnedEffect.oneLight, Microsoft.Xna.Framework.Graphics.SkinnedEffect.preferPerPixelLighting, Microsoft.Xna.Framework.Graphics.SkinnedEffect.projection, Microsoft.Xna.Framework.Graphics.EffectHelpers.SetLightingMatrices(), Microsoft.Xna.Framework.Graphics.EffectHelpers.SetMaterialColor(), Microsoft.Xna.Framework.Graphics.EffectParameter.SetValue(), Microsoft.Xna.Framework.Graphics.EffectHelpers.SetWorldViewProjAndFog(), Microsoft.Xna.Framework.Graphics.SkinnedEffect.shaderIndexParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.view, Microsoft.Xna.Framework.Graphics.SkinnedEffect.weightsPerVertex, Microsoft.Xna.Framework.Graphics.SkinnedEffect.world, Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldInverseTransposeParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldView, and Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldViewProjParam.