Terraria v1.4.4.9
Terraria source code documentation
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◆ Min() [2/2]

static Vector3 Microsoft.Xna.Framework.Vector3.Min ( Vector3 value1,
Vector3 value2 )
inlinestatic

Definition at line 241 of file Vector3.cs.

242 {
243 Vector3 result = default(Vector3);
244 result.X = ((value1.X < value2.X) ? value1.X : value2.X);
245 result.Y = ((value1.Y < value2.Y) ? value1.Y : value2.Y);
246 result.Z = ((value1.Z < value2.Z) ? value1.Z : value2.Z);
247 return result;
248 }
Vector3(float x, float y, float z)
Definition Vector3.cs:66

References Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector3.Y, and Microsoft.Xna.Framework.Vector3.Z.

Referenced by Microsoft.Xna.Framework.BoundingBox.CreateFromPoints(), Microsoft.Xna.Framework.BoundingBox.CreateMerged(), Microsoft.Xna.Framework.BoundingBox.CreateMerged(), Microsoft.Xna.Framework.BoundingBox.Equals(), Terraria.Lighting.GetColorClamped(), and Microsoft.Xna.Framework.BoundingFrustum.Intersects().