Terraria v1.4.4.9
Terraria source code documentation
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◆ Distance() [1/2]

static void Microsoft.Xna.Framework.Vector3.Distance ( ref Vector3 value1,
ref Vector3 value2,
out float result )
inlinestatic

Definition at line 140 of file Vector3.cs.

141 {
142 float num = value1.X - value2.X;
143 float num2 = value1.Y - value2.Y;
144 float num3 = value1.Z - value2.Z;
145 float num4 = num * num + num2 * num2 + num3 * num3;
146 result = (float)Math.Sqrt(num4);
147 }
static double Sqrt(double d)

References System.Math.Sqrt().