Terraria v1.4.4.9
Terraria source code documentation
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◆ SlimeBalloonGroupSkyEntity()

Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity.SlimeBalloonGroupSkyEntity ( Player player,
FastRandom random )
inline

Definition at line 716 of file AmbientSky.cs.

717 {
719 Effects = ((!(Main.WindForVisuals > 0f)) ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
720 int num = 100;
721 if (Effects == SpriteEffects.FlipHorizontally)
722 {
723 Position.X = virtualCamera.Position.X + virtualCamera.Size.X + (float)num;
724 }
725 else
726 {
727 Position.X = virtualCamera.Position.X - (float)num;
728 }
729 Position.Y = random.NextFloat() * ((float)Main.worldSurface * 16f - 1600f - 4000f) + 4000f;
730 Depth = random.NextFloat() * 3f + 3f;
732 Texture = Main.Assets.Request<Texture2D>("Images/Backgrounds/Ambience/SlimeBalloons", (AssetRequestMode)1);
733 Frame = new SpriteFrame(1, 7);
734 Frame.CurrentRow = (byte)random.Next(7);
735 LifeTime = random.Next(60, 121) * 60;
738 BrightnessLerper = 0.2f;
740 FramingSpeed = int.MaxValue;
741 }
void SetPositionInWorldBasedOnScreenSpace(Vector2 actualWorldSpace)
Definition AmbientSky.cs:45

References Terraria.Main.Assets, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.BrightnessLerper, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Depth, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FinalOpacityMultiplier, Terraria.GameContent.Skies.AmbientSky.SkyEntity.Frame, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.FramingSpeed, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.Utilities.FastRandom.Next(), Terraria.Utilities.FastRandom.NextFloat(), Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeIn, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, Terraria.GameContent.Skies.AmbientSky.SkyEntity.SetPositionInWorldBasedOnScreenSpace(), and Terraria.Main.worldSurface.

Referenced by Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity.CreateGroup().