Terraria v1.4.4.9
Terraria source code documentation
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◆ Deserialize()

void Terraria.EquipmentLoadout.Deserialize ( BinaryReader reader,
int gameVersion )
inline

Definition at line 48 of file EquipmentLoadout.cs.

49 {
50 ItemSerializationContext context = ItemSerializationContext.SavingAndLoading;
51 for (int i = 0; i < Armor.Length; i++)
52 {
53 Armor[i].DeserializeFrom(reader, context);
54 }
55 for (int j = 0; j < Dye.Length; j++)
56 {
57 Dye[j].DeserializeFrom(reader, context);
58 }
59 for (int k = 0; k < Hide.Length; k++)
60 {
61 Hide[k] = reader.ReadBoolean();
62 }
63 }
virtual bool ReadBoolean()
void DeserializeFrom(BinaryReader reader, ItemSerializationContext context)
Definition Item.cs:49998

References Terraria.EquipmentLoadout.Armor, Terraria.Item.DeserializeFrom(), Terraria.EquipmentLoadout.Dye, Terraria.EquipmentLoadout.Hide, and System.IO.BinaryReader.ReadBoolean().