Terraria v1.4.4.9
Terraria source code documentation
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◆ Pin() [2/3]

MemoryHandle IMemoryHandler< Memory< byte > >. System.IO.RandomAccess.MemoryHandler.Pin ( in Memory< byte > memory)
inline

Definition at line 61 of file RandomAccess.cs.

62 {
63 return Pin(in memory);
64 }
MemoryHandle Pin(in Memory< byte > memory)

References System.IO.RandomAccess.MemoryHandler.Pin().