Terraria v1.4.4.9
Terraria source code documentation
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◆ FullName

string System.IO.Compression.ZipArchiveEntry.FullName
getprivate set

Definition at line 292 of file ZipArchiveEntry.cs.

293 {
294 get
295 {
296 return _storedEntryName;
297 }
298 [MemberNotNull("_storedEntryNameBytes")]
299 [MemberNotNull("_storedEntryName")]
300 private set
301 {
302 if (value == null)
303 {
304 throw new ArgumentNullException("FullName");
305 }
308 if (isUTF)
309 {
310 _generalPurposeBitFlag |= BitFlagValues.UnicodeFileName;
311 }
312 else
313 {
314 _generalPurposeBitFlag &= ~BitFlagValues.UnicodeFileName;
315 }
317 {
318 VersionToExtractAtLeast(ZipVersionNeededValues.ExplicitDirectory);
319 }
320 }
321 }
void VersionToExtractAtLeast(ZipVersionNeededValues value)
readonly ZipVersionMadeByPlatform _versionMadeByPlatform
static string ParseFileName(string path, ZipVersionMadeByPlatform madeByPlatform)
byte[] EncodeEntryName(string entryName, out bool isUTF8)

Referenced by System.IO.Compression.ZipArchiveEntry.ZipArchiveEntry(), System.IO.Compression.ZipArchiveEntry.ZipArchiveEntry(), and System.IO.Compression.ZipArchiveEntry.ToString().