Terraria v1.4.4.9
Terraria source code documentation
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◆ ResumeAll()

void Terraria.Audio.SoundPlayer.ResumeAll ( )
inline

Definition at line 82 of file SoundPlayer.cs.

83 {
84 //IL_000f: Unknown result type (might be due to invalid IL or missing references)
86 {
87 item.Value.Resume();
88 }
89 }
readonly SlotVector< ActiveSound > _trackedSounds
Definition SoundPlayer.cs:9

References Terraria.Audio.SoundPlayer._trackedSounds.

Referenced by Terraria.Audio.SoundEngine.Update().