_drawData | Terraria.Graphics.Renderers.LegacyPlayerRenderer | private |
_dust | Terraria.Graphics.Renderers.LegacyPlayerRenderer | private |
_gore | Terraria.Graphics.Renderers.LegacyPlayerRenderer | private |
CreateOutlines(float alpha, float scale, Color borderColor) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inlineprivate |
DrawGhost(Camera camera, Player drawPlayer, Vector2 position, float shadow=0f) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inlineprivate |
DrawPlayer(Camera camera, Player drawPlayer, Vector2 position, float rotation, Vector2 rotationOrigin, float shadow=0f, float scale=1f) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inline |
DrawPlayer_MountTransformation(ref PlayerDrawSet drawInfo) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inlineprivatestatic |
DrawPlayer_UseNormalLayers(ref PlayerDrawSet drawInfo) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inlineprivatestatic |
DrawPlayerFull(Camera camera, Player drawPlayer) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inlineprivate |
DrawPlayerHead(Camera camera, Player drawPlayer, Vector2 position, float alpha=1f, float scale=1f, Color borderColor=default(Color)) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inline |
DrawPlayers(Camera camera, IEnumerable< Player > players) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inline |
DrawPlayerStoned(Camera camera, Player drawPlayer, Vector2 position) | Terraria.Graphics.Renderers.LegacyPlayerRenderer | inlineprivate |
MountedSamplerState | Terraria.Graphics.Renderers.LegacyPlayerRenderer | static |