Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 30 of file Sse.cs.
Referenced by System.Numerics.VectorMath.ConditionalSelectBitwise(), System.MathF.CopySign(), System.Runtime.Intrinsics.Vector128< T >.Create(), System.Runtime.Intrinsics.Vector128< T >.Create(), System.Runtime.Intrinsics.Vector128< T >.CreateScalar(), System.Numerics.VectorMath.Equal(), System.Runtime.Intrinsics.Vector128< T >.Equals(), System.Numerics.Matrix4x4.Invert(), System.Numerics.Matrix4x4.Lerp(), System.Numerics.VectorMath.Lerp(), System.Numerics.VectorMath.NotEqual(), System.Numerics.Matrix4x4.operator!=(), System.Numerics.Matrix4x4.operator*(), System.Numerics.Matrix4x4.operator*(), System.Numerics.Matrix4x4.operator+(), System.Numerics.Matrix4x4.operator-(), System.Numerics.Matrix4x4.operator-(), System.Numerics.Matrix4x4.operator==(), System.Numerics.Matrix4x4.Permute(), System.MathF.ReciprocalEstimate(), System.MathF.ReciprocalSqrtEstimate(), and System.Numerics.Matrix4x4.Transpose().