Definition at line 1309 of file ItemSorting.cs.
1310 {
1311 Item[] inventory = Main.LocalPlayer.inventory;
1316 {
1317 return;
1318 }
1320 int num = 0;
1321 for (
int i = 0;
i < 3;
i++)
1322 {
1325 {
1327 num++;
1328 }
1329 }
1332 {
1334 num++;
1335 }
1337 for (
int j = 0;
j < 58;
j++)
1338 {
1339 if (inventory[
j].
type >= 71 && inventory[
j].
type <= 74 && inventory[
j].stack > 0)
1340 {
1342 }
1343 }
1345 {
1346 return;
1347 }
1348 for (
int k = 0;
k < 58;
k++)
1349 {
1350 if (inventory[
k].
type >= 71 && inventory[
k].
type <= 74 && inventory[
k].stack > 0)
1351 {
1352 inventory[
k].TurnToAir();
1353 }
1354 }
1356 while (true)
1357 {
1360 {
1362 {
1364 break;
1365 }
1366 }
1368 {
1369 break;
1370 }
1373 {
1375 }
1376 bool flag = false;
1377 if (!flag)
1378 {
1379 for (
int l = 50;
l < 54;
l++)
1380 {
1381 if (inventory[
l].IsAir)
1382 {
1383 inventory[
l].SetDefaults(71 +
num6);
1384 inventory[
l].stack =
num8;
1386 flag = true;
1387 break;
1388 }
1389 }
1390 }
1391 if (!flag)
1392 {
1393 for (
int m = 0;
m < 50;
m++)
1394 {
1395 if (inventory[
m].IsAir)
1396 {
1397 inventory[
m].SetDefaults(71 +
num6);
1398 inventory[
m].stack =
num8;
1400 flag = true;
1401 break;
1402 }
1403 }
1404 }
1407 {
1408 continue;
1409 }
1411 {
1413 {
1414 Main.LocalPlayer.QuickSpawnItem(Main.LocalPlayer.GetItemSource_Misc(7), 71 +
num9,
array[
num9]);
1415 }
1416 }
1417 break;
1418 }
1419 }
References System.array, Terraria.Utils.CoinsCount(), Terraria.Utils.CoinsSplit(), Terraria.Item.CommonMaxStack, System.Linq.count, Terraria.Main.LocalPlayer, Terraria.Item.SetDefaults(), Terraria.Item.stack, Terraria.Item.TurnToAir(), and System.type.
Referenced by Terraria.UI.ItemSorting.SortInventory().