VertexPositionNormalTexture(Vector3 position, Vector3 normal, Vector2 textureCoordinate)
static readonly VertexDeclaration VertexDeclaration
static bool operator!=(VertexPositionNormalTexture left, VertexPositionNormalTexture right)
VertexDeclaration IVertexType. VertexDeclaration
static bool operator==(VertexPositionNormalTexture left, VertexPositionNormalTexture right)