Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
class | ThreadContext |
Protected Member Functions | |
void | ProtectedInvokeCallback (object result, IntPtr userToken) |
virtual void | Complete (IntPtr userToken) |
virtual void | Cleanup () |
void | ProtectedInvokeCallback (object result, IntPtr userToken) |
virtual void | Complete (IntPtr userToken) |
virtual void | Cleanup () |
void | ProtectedInvokeCallback (object result, IntPtr userToken) |
virtual void | Complete (IntPtr userToken) |
virtual void | Cleanup () |
Package Functions | |
LazyAsyncResult (object myObject, object myState, AsyncCallback myCallBack) | |
void | InvokeCallback (object result) |
void | InvokeCallback () |
object | InternalWaitForCompletion () |
void | InternalCleanup () |
LazyAsyncResult (object myObject, object myState, AsyncCallback myCallBack) | |
void | InvokeCallback (object result) |
void | InvokeCallback () |
object | InternalWaitForCompletion () |
LazyAsyncResult (object myObject, object myState, AsyncCallback myCallBack) | |
void | InvokeCallback (object result) |
void | InvokeCallback () |
object | InternalWaitForCompletion () |
Properties | |
static ThreadContext | CurrentThreadContext [get] |
object | AsyncObject [get] |
object | AsyncState [get] |
WaitHandle | AsyncWaitHandle [get] |
bool | CompletedSynchronously [get] |
bool | IsCompleted [get] |
bool | InternalPeekCompleted [get] |
object | Result [get, set] |
bool | EndCalled [get, set] |
int | ErrorCode [get, set] |
AsyncCallback | AsyncCallback [get] |
Private Member Functions | |
bool | LazilyCreateEvent (out ManualResetEvent waitHandle) |
object | WaitForCompletion (bool snap) |
bool | LazilyCreateEvent (out ManualResetEvent waitHandle) |
object | WaitForCompletion (bool snap) |
bool | LazilyCreateEvent (out ManualResetEvent waitHandle) |
object | WaitForCompletion (bool snap) |
Static Private Member Functions | |
static void | WorkerThreadComplete (object state) |
static void | WorkerThreadComplete (object state) |
static void | WorkerThreadComplete (object state) |
Private Attributes | |
readonly object | _asyncObject |
readonly object | _asyncState |
AsyncCallback | _asyncCallback |
object | _result |
int | _errorCode |
int | _intCompleted |
bool | _endCalled |
bool | _userEvent |
object | _event |
Static Private Attributes | |
static ThreadContext | t_threadContext |
Definition at line 6 of file LazyAsyncResult.cs.