Terraria v1.4.4.9
Terraria source code documentation
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◆ Eval() [3/4]

static object System.Data.BinaryNode.Eval ( ExpressionNode expr,
DataRow row,
DataRowVersion version,
int[] recordNos )
inlinestaticprivate

Definition at line 193 of file BinaryNode.cs.

194 {
195 if (recordNos == null)
196 {
197 return expr.Eval(row, version);
198 }
199 return expr.Eval(recordNos);
200 }

References System.Data.ExpressionNode.Eval().