Terraria v1.4.4.9
Terraria source code documentation
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◆ ExportAnyType() [1/2]

string System.Xml.Serialization.XmlSchemaExporter.ExportAnyType ( string? ns)
inline

Definition at line 137 of file XmlSchemaExporter.cs.

138 {
139 string text = "any";
140 int num = 0;
142 if (xmlSchema != null)
143 {
144 while (true)
145 {
147 if (xmlSchemaType == null)
148 {
149 break;
150 }
152 {
153 return text;
154 }
155 num++;
156 text = "any" + num.ToString(CultureInfo.InvariantCulture);
157 }
158 }
165 xmlSchemaAny.MaxOccurs = decimal.MaxValue;
169 return text;
170 }
static CultureInfo InvariantCulture
static bool IsAnyType(XmlSchemaType schemaType, bool mixed, bool unbounded)
static XmlSchemaType FindSchemaType(string name, XmlSchemaObjectCollection items)
void AddSchemaItem(XmlSchemaObject item, string ns, string referencingNs)

References System.Xml.Serialization.XmlSchemaExporter._schemas, System.Xml.Serialization.XmlSchemaExporter.AddSchemaItem(), System.Xml.Dictionary, System.Xml.Serialization.XmlSchemaExporter.FindSchemaType(), System.Globalization.CultureInfo.InvariantCulture, System.Xml.Serialization.XmlSchemaExporter.IsAnyType(), and System.text.