Terraria v1.4.4.9
Terraria source code documentation
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◆ ThreadPoolIODequeue() [2/2]

void System.Diagnostics.Tracing.NativeRuntimeEventSource.ThreadPoolIODequeue ( RegisteredWaitHandle registeredWaitHandle)
inline

Definition at line 293 of file NativeRuntimeEventSource.cs.

294 {
295 if (IsEnabled(EventLevel.Verbose, (EventKeywords)2147549184L))
296 {
297 ThreadPoolIODequeue((IntPtr)registeredWaitHandle.GetHashCode(), IntPtr.Zero, 0);
298 }
299 }
void ThreadPoolIODequeue(IntPtr NativeOverlapped, IntPtr Overlapped, ushort ClrInstanceID=0)

References System.Diagnostics.Tracing.EventSource.IsEnabled(), System.L, System.Diagnostics.Tracing.NativeRuntimeEventSource.ThreadPoolIODequeue(), and System.IntPtr.Zero.