Terraria v1.4.4.9
Terraria source code documentation
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◆ ParseNodeTest()

Node System.Xml.Xsl.XPath.XPathParser< Node >.ParseNodeTest ( XPathAxis axis)
inlineprivate

Definition at line 162 of file XPathParser.cs.

163 {
167 Node result = _builder.Axis(axis, nodeType, nodePrefix, nodeName);
168 PopPosInfo();
169 return result;
170 }
IXPathBuilder< Node > _builder
void PushPosInfo(int startChar, int endChar)
static void InternalParseNodeTest(XPathScanner scanner, XPathAxis axis, out XPathNodeType nodeType, out string nodePrefix, out string nodeName)

References System.Xml.Xsl.XPath.XPathParser< Node >._builder, System.Xml.Xsl.XPath.XPathParser< Node >._scanner, System.Xml.Xsl.XPath.XPathParser< Node >.InternalParseNodeTest(), System.Xml.Xsl.XPath.XPathScanner.LexStart, System.Xml.Xsl.Node, System.Xml.Xsl.XPath.XPathParser< Node >.PopPosInfo(), System.Xml.Xsl.XPath.XPathScanner.PrevLexEnd, and System.Xml.Xsl.XPath.XPathParser< Node >.PushPosInfo().

Referenced by System.Xml.Xsl.XPath.XPathParser< Node >.ParseStep().