Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 39 of file CodeGenerator.cs.
Referenced by System.Runtime.Serialization.CodeGenerator.BeginWhileBody(), System.Runtime.Serialization.CodeGenerator.BeginWhileCondition(), System.Runtime.Serialization.CodeGenerator.Else(), System.Runtime.Serialization.CodeGenerator.ElseIf(), System.Runtime.Serialization.CodeGenerator.ElseIfIsEmptyString(), System.Runtime.Serialization.CodeGenerator.EndCase(), System.Runtime.Serialization.CodeGenerator.EndFor(), System.Runtime.Serialization.CodeGenerator.EndForEach(), System.Runtime.Serialization.CodeGenerator.EndMethod(), System.Runtime.Serialization.CodeGenerator.EndSwitch(), System.Runtime.Serialization.CodeGenerator.EndWhile(), System.Runtime.Serialization.CodeGenerator.For(), System.Runtime.Serialization.CodeGenerator.ForEach(), System.Runtime.Serialization.CodeGenerator.If(), System.Runtime.Serialization.CodeGenerator.InitILGeneration(), System.Runtime.Serialization.CodeGenerator.InternalBreakFor(), System.Runtime.Serialization.CodeGenerator.InternalIf(), System.Runtime.Serialization.CodeGenerator.PopIfState(), and System.Runtime.Serialization.CodeGenerator.Switch().