Terraria v1.4.4.9
Terraria source code documentation
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◆ Switch()

Label[] System.Runtime.Serialization.CodeGenerator.Switch ( int labelCount)
inlinepackage

Definition at line 1551 of file CodeGenerator.cs.

References System.Runtime.Serialization.CodeGenerator._blockStack, System.Runtime.Serialization.CodeGenerator._ilGen, System.array, System.Reflection.Emit.Br, System.Runtime.Serialization.CodeGenerator.DefineLabel(), System.Runtime.Serialization.Dictionary, System.Reflection.Emit.ILGenerator.Emit(), System.Collections.Generic.Stack< T >.Push(), and System.Reflection.Emit.OpCodes.Switch.

Referenced by System.Runtime.Serialization.Json.JsonFormatReaderGenerator.CriticalHelper.ReadMembers(), and System.Runtime.Serialization.XmlFormatReaderGenerator.CriticalHelper.ReadMembers().