Terraria
v1.4.4.9
Terraria source code documentation
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IsEmpty
bool
System.Collections.Concurrent.ConcurrentQueue
<
T
>.IsEmpty
get
Definition at line
30
of file
ConcurrentQueue.cs
.
31
{
32
get
33
{
34
T result;
35
return
!
TryPeek
(
out
result,
resultUsed
:
false
);
36
}
37
}
System.Collections.Concurrent.ConcurrentQueue.TryPeek
bool TryPeek([MaybeNullWhen(false)] out T result)
Definition
ConcurrentQueue.cs:387
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System
Collections
Concurrent
ConcurrentQueue
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