Definition at line 10774 of file Main.cs.
10775 {
10776 bool flag = false;
10777 bool flag2 =
false;
10778 bool flag3 =
false;
10779 bool flag4 =
false;
10780 bool flag5 =
false;
10781 bool flag6 =
false;
10782 bool flag7 =
false;
10783 bool flag8 =
false;
10784 bool flag9 =
false;
10794 {
10796 int num = 5000;
10797 for (
int i = 0;
i < 200;
i++)
10798 {
10799 if (!
npc[
i].active)
10800 {
10801 continue;
10802 }
10803 num = 5000;
10806 {
10807 case 13:
10808 case 14:
10809 case 15:
10811 break;
10812 case 26:
10813 case 27:
10814 case 28:
10815 case 29:
10816 case 111:
10817 case 471:
10819 break;
10820 case 113:
10821 case 114:
10823 break;
10824 case 125:
10825 case 126:
10827 break;
10828 case 127:
10829 case 134:
10831 break;
10832 case 143:
10833 case 144:
10834 case 145:
10836 break;
10837 case 266:
10839 break;
10840 case 212:
10841 case 213:
10842 case 214:
10843 case 215:
10844 case 216:
10845 case 491:
10847 break;
10848 case 245:
10850 break;
10851 case 222:
10853 break;
10854 case 262:
10855 case 263:
10856 case 264:
10858 break;
10859 case 381:
10860 case 382:
10861 case 383:
10862 case 385:
10863 case 386:
10864 case 388:
10865 case 389:
10866 case 390:
10867 case 391:
10868 case 395:
10869 case 520:
10871 break;
10872 case 398:
10874 break;
10875 case 422:
10876 case 493:
10877 case 507:
10878 case 517:
10880 break;
10881 case 439:
10883 break;
10884 case 438:
10885 if (
npc[
i].ai[1] == 1f)
10886 {
10887 num = 1600;
10889 }
10890 break;
10891 case 657:
10893 break;
10894 case 636:
10896 break;
10897 case 370:
10899 break;
10900 case 668:
10902 break;
10903 }
10905 {
10907 }
10909 {
10911 }
10913 {
10915 }
10917 {
10918 continue;
10919 }
10922 {
10924 {
10925 case 1:
10926 flag = true;
10927 break;
10928 case 2:
10930 break;
10931 case 3:
10933 break;
10934 case 4:
10936 break;
10937 case 5:
10939 break;
10940 case 6:
10942 break;
10943 case 7:
10945 break;
10946 case 8:
10948 break;
10949 case 9:
10951 break;
10952 case 10:
10954 break;
10955 case 11:
10957 break;
10958 case 12:
10960 break;
10961 case 13:
10963 break;
10964 case 14:
10966 break;
10967 case 15:
10969 break;
10970 case 16:
10972 break;
10973 case 17:
10975 break;
10976 }
10977 break;
10978 }
10979 }
10980 }
10981 _ = (screenPosition.X + (float)(
screenWidth / 2)) / 16f;
10983 {
10985 return;
10986 }
10991 {
10993 }
10995 {
10997 }
10999 {
11001 }
11003 {
11005 }
11007 {
11009 }
11011 {
11013 }
11015 {
11017 }
11019 {
11021 }
11023 {
11025 }
11027 {
11029 }
11030 else if (flag)
11031 {
11033 }
11035 {
11037 }
11039 {
11041 }
11043 {
11045 }
11047 {
11049 }
11051 {
11053 }
11055 {
11057 }
11059 {
11061 }
11063 {
11065 }
11067 {
11069 }
11071 {
11073 }
11075 {
11077 }
11079 {
11081 }
11083 {
11085 }
11087 {
11089 }
11091 {
11093 }
11094 else if (
num4 < 1f)
11095 {
11097 }
11099 {
11101 }
11103 {
11105 }
11107 {
11109 }
11111 {
11113 {
11115 {
11117 }
11118 else
11119 {
11121 }
11122 }
11124 {
11126 }
11127 else
11128 {
11130 }
11131 }
11133 {
11135 {
11137 }
11138 else
11139 {
11141 }
11142 }
11144 {
11146 }
11148 {
11150 }
11152 {
11154 {
11156 }
11157 else
11158 {
11160 }
11161 }
11163 {
11165 {
11167 {
11169 {
11171 }
11172 else
11173 {
11175 }
11176 }
11177 else
11178 {
11180 }
11181 }
11183 {
11185 }
11186 else
11187 {
11189 }
11190 }
11192 {
11194 {
11196 {
11198 }
11200 {
11202 }
11204 {
11206 }
11208 {
11210 }
11211 else
11212 {
11214 }
11215 }
11217 {
11219 }
11221 {
11223 }
11224 else
11225 {
11227 }
11228 }
11230 {
11232 {
11234 }
11235 else
11236 {
11238 }
11239 }
11241 {
11243 {
11245 }
11246 else
11247 {
11249 }
11250 }
11252 {
11254 {
11256 }
11257 else
11258 {
11260 }
11261 }
11263 {
11265 }
11267 {
11269 }
11271 {
11273 {
11275 }
11276 else
11277 {
11279 }
11280 }
11282 {
11284 {
11286 }
11288 {
11290 }
11291 else
11292 {
11294 }
11295 }
11297 {
11299 }
11301 {
11303 }
11304 }
static bool IsEventOngoing
static bool[] BelongsToInvasionOldOnesArmy
static SceneMetrics SceneMetrics
static double worldSurface
static bool _shouldUseStormMusic
static Vector2 screenPosition
static int undergroundBackground
static int UnderworldLayer
References Terraria.Main._shouldUseStormMusic, Terraria.ID.NPCID.Sets.BelongsToInvasionOldOnesArmy, Terraria.Main.bgStyle, Terraria.Main.bloodMoon, Terraria.SceneMetrics.BloodTileCount, Terraria.Main.cloudAlpha, Terraria.Main.dayTime, Terraria.Main.eclipse, Terraria.SceneMetrics.EvilTileCount, Terraria.Main.gameMenu, Terraria.Main.getGoodWorld, System.Text.RegularExpressions.i, Terraria.GameContent.Events.CreditsRollEvent.IsEventOngoing, Terraria.Main.maxTilesX, Terraria.Main.musicVolume, Terraria.Main.myPlayer, Terraria.Main.newMusic, Terraria.Main.npc, Terraria.WorldGen.oceanDepths(), Terraria.Main.player, Terraria.Main.pumpkinMoon, Terraria.Main.remixWorld, Terraria.Main.rockLayer, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, Terraria.Main.showSplash, Terraria.Main.snowMoon, Terraria.Main.tile, System.type, Terraria.Main.undergroundBackground, Terraria.Main.UnderworldLayer, System.value, and Terraria.Main.worldSurface.
Referenced by Terraria.Main.UpdateAudio().