Initial value:= new Vector2[20]
{
new Vector2(6f, 19f),
new Vector2(5f, 10f),
new Vector2(12f, 10f),
new Vector2(13f, 17f),
new Vector2(12f, 19f),
new Vector2(5f, 10f),
new Vector2(7f, 17f),
new Vector2(6f, 16f),
new Vector2(6f, 16f),
new Vector2(6f, 16f),
new Vector2(6f, 17f),
new Vector2(7f, 17f),
new Vector2(7f, 17f),
new Vector2(7f, 17f),
new Vector2(8f, 17f),
new Vector2(9f, 16f),
new Vector2(9f, 12f),
new Vector2(8f, 17f),
new Vector2(7f, 17f),
new Vector2(7f, 17f)
}
Definition at line 496 of file Main.cs.
Referenced by Terraria.Projectile.AI_075(), Terraria.Projectile.AI_100_Medusa(), and Terraria.Main.GetPlayerArmPosition().