Terraria v1.4.4.9
Terraria source code documentation
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◆ OffsetsPlayerOnhand

Vector2 [] Terraria.Main.OffsetsPlayerOnhand
static
Initial value:
= new Vector2[20]
{
new Vector2(6f, 19f),
new Vector2(5f, 10f),
new Vector2(12f, 10f),
new Vector2(13f, 17f),
new Vector2(12f, 19f),
new Vector2(5f, 10f),
new Vector2(7f, 17f),
new Vector2(6f, 16f),
new Vector2(6f, 16f),
new Vector2(6f, 16f),
new Vector2(6f, 17f),
new Vector2(7f, 17f),
new Vector2(7f, 17f),
new Vector2(7f, 17f),
new Vector2(8f, 17f),
new Vector2(9f, 16f),
new Vector2(9f, 12f),
new Vector2(8f, 17f),
new Vector2(7f, 17f),
new Vector2(7f, 17f)
}

Definition at line 496 of file Main.cs.

497 {
498 new Vector2(6f, 19f),
499 new Vector2(5f, 10f),
500 new Vector2(12f, 10f),
501 new Vector2(13f, 17f),
502 new Vector2(12f, 19f),
503 new Vector2(5f, 10f),
504 new Vector2(7f, 17f),
505 new Vector2(6f, 16f),
506 new Vector2(6f, 16f),
507 new Vector2(6f, 16f),
508 new Vector2(6f, 17f),
509 new Vector2(7f, 17f),
510 new Vector2(7f, 17f),
511 new Vector2(7f, 17f),
512 new Vector2(8f, 17f),
513 new Vector2(9f, 16f),
514 new Vector2(9f, 12f),
515 new Vector2(8f, 17f),
516 new Vector2(7f, 17f),
517 new Vector2(7f, 17f)
518 };

Referenced by Terraria.Projectile.AI_075(), Terraria.Projectile.AI_100_Medusa(), and Terraria.Main.GetPlayerArmPosition().