Initial value:= new Vector2[20]
{
new Vector2(14f, 20f),
new Vector2(14f, 20f),
new Vector2(14f, 20f),
new Vector2(14f, 18f),
new Vector2(14f, 20f),
new Vector2(16f, 4f),
new Vector2(16f, 16f),
new Vector2(18f, 14f),
new Vector2(18f, 14f),
new Vector2(18f, 14f),
new Vector2(16f, 16f),
new Vector2(16f, 16f),
new Vector2(16f, 16f),
new Vector2(16f, 16f),
new Vector2(14f, 14f),
new Vector2(14f, 14f),
new Vector2(12f, 14f),
new Vector2(14f, 16f),
new Vector2(16f, 16f),
new Vector2(16f, 16f)
}
Definition at line 472 of file Main.cs.
Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_11_Balloons(), and Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_1_BalloonFronts().