Terraria v1.4.4.9
Terraria source code documentation
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◆ LoadArmorBody()

void Terraria.Main.LoadArmorBody ( int i)
inline

Definition at line 56120 of file Main.cs.

56121 {
56122 //IL_0037: Unknown result type (might be due to invalid IL or missing references)
56123 //IL_0010: Unknown result type (might be due to invalid IL or missing references)
56125 {
56126 if ((int)TextureAssets.ArmorBodyComposite[i].State == 0)
56127 {
56129 }
56130 }
56131 else if ((int)TextureAssets.ArmorBody[i].State == 0)
56132 {
56136 }
56137 }
static Asset< Texture2D >[] FemaleBody
static Asset< Texture2D >[] ArmorBodyComposite
static Asset< Texture2D >[] ArmorArm
static Asset< Texture2D >[] ArmorBody
static bool[] UsesNewFramingCode
Definition ArmorIDs.cs:641
static IAssetRepository Assets
Definition Main.cs:209

References Terraria.GameContent.TextureAssets.ArmorArm, Terraria.GameContent.TextureAssets.ArmorBody, Terraria.GameContent.TextureAssets.ArmorBodyComposite, Terraria.Main.Assets, Terraria.GameContent.TextureAssets.FemaleBody, System.Text.RegularExpressions.i, and Terraria.ID.ArmorIDs.Body.Sets.UsesNewFramingCode.