Terraria v1.4.4.9
Terraria source code documentation
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◆ InputTextSignCancel()

static void Terraria.Main.InputTextSignCancel ( )
inlinestatic

Definition at line 18428 of file Main.cs.

18429 {
18431 editSign = false;
18432 blockKey = Microsoft.Xna.Framework.Input.Keys.Escape.ToString();
18434 if (player[myPlayer].sign >= 0)
18435 {
18436 npcChatText = sign[player[myPlayer].sign].text;
18437 }
18438 }
static void PlaySound(int type, Vector2 position, int style=1)
static string npcChatText
Definition Main.cs:1825
static int myPlayer
Definition Main.cs:1801
static bool editSign
Definition Main.cs:1815
static string blockKey
Definition Main.cs:1821
static Sign[] sign
Definition Main.cs:1701
static Player[] player
Definition Main.cs:1803

References Terraria.Main.blockKey, Terraria.GameContent.UI.States.UIVirtualKeyboard.CacheCanceledInput(), Terraria.Main.editSign, Terraria.Main.myPlayer, Terraria.Main.npcChatText, Terraria.Main.player, Terraria.Audio.SoundEngine.PlaySound(), and Terraria.Main.sign.

Referenced by Terraria.Main.InputTextSign(), and Terraria.GameContent.UI.States.UIVirtualKeyboard.TryEscapingMenu().