BiomePreference(AffectionLevel affection, AShoppingBiome biome)
void ApplyPreference(BiomePreference preference, HelperInfo info, ShopHelper shopHelperInstance)
void Add(AffectionLevel level, AShoppingBiome biome)
void ModifyShopPrice(HelperInfo info, ShopHelper shopHelperInstance)
List< BiomePreference > _preferences
void Add(BiomePreference preference)
IEnumerator< BiomePreference > GetEnumerator()