37 if (current.
_name == name)
100 effectTechnique.pEffect =
parent2;
101 effectTechnique._handle =
ptr2;
IEnumerator GetBaseEnumerator()
unsafe void UpdateParent(ID3DXBaseEffect *parent)
List< EffectTechnique > pTechniques
unsafe EffectTechniqueCollection(ID3DXBaseEffect *parent, Effect effect, int count)
unsafe EffectTechnique GetTechniqueFromHandle(sbyte *tech)
IEnumerator< EffectTechnique > GetGenericEnumerator()
unsafe ID3DXBaseEffect * pEffect
List< EffectTechnique >.Enumerator GetEnumerator()
Enumerator GetEnumerator()
void Add(TKey key, TValue value)
new IEnumerator< T > GetEnumerator()