Terraria v1.4.4.9
Terraria source code documentation
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System.ConsolePal.WindowsConsoleStream Member List

This is the complete list of members for System.ConsolePal.WindowsConsoleStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_canReadSystem.IO.ConsoleStreamprivate
_canWriteSystem.IO.ConsoleStreamprivate
_handleSystem.ConsolePal.WindowsConsoleStreamprivate
_isPipeSystem.ConsolePal.WindowsConsoleStreamprivate
_useFileAPIsSystem.ConsolePal.WindowsConsoleStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
CanReadSystem.IO.ConsoleStream
CanSeekSystem.IO.ConsoleStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.ConsoleStream
Close()System.IO.Streaminlinevirtual
ConsoleStream(FileAccess access)System.IO.ConsoleStreaminlinepackage
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CopyToAsync(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.ConsolePal.WindowsConsoleStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.Streaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.ConsolePal.WindowsConsoleStreaminline
FlushAsync()System.IO.Streaminline
FlushAsync(CancellationToken cancellationToken)System.IO.Streaminlinevirtual
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LengthSystem.IO.ConsoleStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.ConsoleStream
Read(Span< byte > buffer)System.ConsolePal.WindowsConsoleStreaminlinevirtual
System::IO::ConsoleStream.Read(byte[] buffer, int offset, int count)System.IO.ConsoleStreaminline
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Streaminlinevirtual
ReadByte()System.IO.ConsoleStreaminlinevirtual
ReadFileNative(IntPtr hFile, Span< byte > buffer, bool isPipe, out int bytesRead, bool useFileAPIs)System.ConsolePal.WindowsConsoleStreaminlineprivatestatic
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.ConsoleStreaminline
SetLength(long value)System.IO.ConsoleStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
ValidateRead(byte[] buffer, int offset, int count)System.IO.ConsoleStreaminlineprotected
ValidateWrite(byte[] buffer, int offset, int count)System.IO.ConsoleStreaminlineprotected
WindowsConsoleStream(IntPtr handle, FileAccess access, bool useFileAPIs)System.ConsolePal.WindowsConsoleStreaminlinepackage
Write(ReadOnlySpan< byte > buffer)System.ConsolePal.WindowsConsoleStreaminlinevirtual
System::IO::ConsoleStream.Write(byte[] buffer, int offset, int count)System.IO.ConsoleStreaminline
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.ConsoleStreaminlinevirtual
WriteFileNative(IntPtr hFile, ReadOnlySpan< byte > bytes, bool useFileAPIs)System.ConsolePal.WindowsConsoleStreaminlineprivatestatic
WriteTimeoutSystem.IO.Stream