Terraria v1.4.4.9
Terraria source code documentation
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◆ PrepareAndSendToEachPlayerSeparately()

static void Terraria.GameContent.NetModules.NetLiquidModule.PrepareAndSendToEachPlayerSeparately ( )
inlinestaticprivate

Definition at line 99 of file NetLiquidModule.cs.

100 {
101 for (int i = 0; i < 256; i++)
102 {
103 if (Netplay.Clients[i].IsConnected())
104 {
105 NetManager.Instance.SendToClient(SerializeForPlayer(i), i);
106 }
107 }
108 }
static NetPacket SerializeForPlayer(int playerIndex)
static readonly NetManager Instance
Definition NetManager.cs:18

References Terraria.Netplay.Clients, Terraria.Net.NetManager.Instance, and Terraria.GameContent.NetModules.NetLiquidModule.SerializeForPlayer().

Referenced by Terraria.GameContent.NetModules.NetLiquidModule.CreateAndBroadcastByChunk().