Terraria
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CustomAttributeValue.cs
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1
using
System.Collections.Immutable
;
2
3
namespace
System.Reflection.Metadata
;
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5
public
readonly
struct
CustomAttributeValue
<TType>
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{
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public
ImmutableArray<CustomAttributeTypedArgument<TType>
>
FixedArguments
{
get
; }
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public
ImmutableArray<CustomAttributeNamedArgument<TType>
>
NamedArguments
{
get
; }
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public
CustomAttributeValue
(
ImmutableArray
<
CustomAttributeTypedArgument<TType>
> fixedArguments,
ImmutableArray
<
CustomAttributeNamedArgument<TType>
> namedArguments)
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{
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FixedArguments
= fixedArguments;
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NamedArguments
= namedArguments;
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}
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}
System.Collections.Immutable.ImmutableArray
Definition
ImmutableArray.cs:223
System.Collections.Immutable
Definition
AllocFreeConcurrentStack.cs:4
System.Reflection.Metadata
Definition
AssemblyExtensions.cs:4
System.Reflection.Metadata.CustomAttributeNamedArgument
Definition
CustomAttributeNamedArgument.cs:4
System.Reflection.Metadata.CustomAttributeTypedArgument
Definition
CustomAttributeTypedArgument.cs:4
System.Reflection.Metadata.CustomAttributeValue.FixedArguments
ImmutableArray< CustomAttributeTypedArgument< TType > > FixedArguments
Definition
CustomAttributeValue.cs:7
System.Reflection.Metadata.CustomAttributeValue.NamedArguments
ImmutableArray< CustomAttributeNamedArgument< TType > > NamedArguments
Definition
CustomAttributeValue.cs:9
System.Reflection.Metadata.CustomAttributeValue.CustomAttributeValue
CustomAttributeValue(ImmutableArray< CustomAttributeTypedArgument< TType > > fixedArguments, ImmutableArray< CustomAttributeNamedArgument< TType > > namedArguments)
Definition
CustomAttributeValue.cs:11
System.Reflection.Metadata.CustomAttributeValue
Definition
CustomAttributeValue.cs:6
source
System.Reflection.Metadata
System.Reflection.Metadata
CustomAttributeValue.cs
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