Terraria
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CustomAttributeNamedArgument.cs
Go to the documentation of this file.
1
namespace
System.Reflection.Metadata
;
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3
public
readonly
struct
CustomAttributeNamedArgument
<TType>
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{
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public
string
?
Name
{
get
; }
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public
CustomAttributeNamedArgumentKind
Kind
{
get
; }
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public
TType
Type
{
get
; }
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public
object
?
Value
{
get
; }
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public
CustomAttributeNamedArgument
(
string
? name,
CustomAttributeNamedArgumentKind
kind, TType
type
,
object
?
value
)
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{
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Name
= name;
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Kind
= kind;
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Type
=
type
;
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Value
=
value
;
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}
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}
System.Type
Definition
Type.cs:14
System.Reflection.Metadata.CustomAttributeNamedArgumentKind
CustomAttributeNamedArgumentKind
Definition
CustomAttributeNamedArgumentKind.cs:4
System.Reflection.Metadata
Definition
AssemblyExtensions.cs:4
System.ExceptionArgument.value
@ value
System.ExceptionArgument.type
@ type
System.Reflection.Metadata.CustomAttributeNamedArgument.Kind
CustomAttributeNamedArgumentKind Kind
Definition
CustomAttributeNamedArgument.cs:7
System.Reflection.Metadata.CustomAttributeNamedArgument.Value
object? Value
Definition
CustomAttributeNamedArgument.cs:11
System.Reflection.Metadata.CustomAttributeNamedArgument.Name
string? Name
Definition
CustomAttributeNamedArgument.cs:5
System.Reflection.Metadata.CustomAttributeNamedArgument.CustomAttributeNamedArgument
CustomAttributeNamedArgument(string? name, CustomAttributeNamedArgumentKind kind, TType type, object? value)
Definition
CustomAttributeNamedArgument.cs:13
System.Reflection.Metadata.CustomAttributeNamedArgument
Definition
CustomAttributeNamedArgument.cs:4
source
System.Reflection.Metadata
System.Reflection.Metadata
CustomAttributeNamedArgument.cs
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