Terraria v1.4.4.9
Terraria source code documentation
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◆ Read()

void System.Net.Base64Stream.ReadAsyncResult.Read ( )
inlinepackage

Definition at line 49 of file Base64Stream.cs.

50 {
51 IAsyncResult asyncResult;
52 do
53 {
55 }
56 while (asyncResult.CompletedSynchronously && !CompleteRead(asyncResult));
57 }
virtual IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)
Definition Stream.cs:688
bool CompleteRead(IAsyncResult result)
static readonly AsyncCallback s_onRead

References System.Net.Base64Stream.ReadAsyncResult._buffer, System.Net.Base64Stream.ReadAsyncResult._count, System.Net.Base64Stream.ReadAsyncResult._offset, System.Net.Base64Stream.ReadAsyncResult._parent, System.asyncResult, System.Net.DelegatedStream.BaseStream, System.IO.Stream.BeginRead(), System.Net.Base64Stream.ReadAsyncResult.CompleteRead(), and System.Net.Base64Stream.ReadAsyncResult.s_onRead.

Referenced by System.Net.Base64Stream.BeginRead(), and System.Net.Base64Stream.ReadAsyncResult.OnRead().