Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 10 of file UdpClient.cs.
Referenced by System.Net.Sockets.UdpClient.UdpClient(), System.Net.Sockets.UdpClient.UdpClient(), System.Net.Sockets.UdpClient.AllowNatTraversal(), System.Net.Sockets.UdpClient.BeginReceive(), System.Net.Sockets.UdpClient.BeginSend(), System.Net.Sockets.UdpClient.CheckForBroadcast(), System.Net.Sockets.UdpClient.Connect(), System.Net.Sockets.UdpClient.CreateClientSocket(), System.Net.Sockets.UdpClient.Dispose(), System.Net.Sockets.UdpClient.DropMulticastGroup(), System.Net.Sockets.UdpClient.DropMulticastGroup(), System.Net.Sockets.UdpClient.EndReceive(), System.Net.Sockets.UdpClient.EndSend(), System.Net.Sockets.UdpClient.IsAddressFamilyCompatible(), System.Net.Sockets.UdpClient.JoinMulticastGroup(), System.Net.Sockets.UdpClient.JoinMulticastGroup(), System.Net.Sockets.UdpClient.JoinMulticastGroup(), System.Net.Sockets.UdpClient.JoinMulticastGroup(), System.Net.Sockets.UdpClient.ReceiveAsync(), System.Net.Sockets.UdpClient.ReceiveAsync(), System.Net.Sockets.UdpClient.SendAsync(), and System.Net.Sockets.UdpClient.SendAsync().