Terraria v1.4.4.9
Terraria source code documentation
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◆ CheckSumAndSizeWriteStream()

System.IO.Compression.CheckSumAndSizeWriteStream.CheckSumAndSizeWriteStream ( Stream baseStream,
Stream baseBaseStream,
bool leaveOpenOnClose,
ZipArchiveEntry entry,
EventHandler onClose,
Action< long, long, uint, Stream, ZipArchiveEntry, EventHandler > saveCrcAndSizes )
inline

Definition at line 62 of file CheckSumAndSizeWriteStream.cs.

63 {
64 _baseStream = baseStream;
65 _baseBaseStream = baseBaseStream;
66 _position = 0L;
67 _checksum = 0u;
68 _leaveOpenOnClose = leaveOpenOnClose;
69 _canWrite = true;
70 _isDisposed = false;
72 _zipArchiveEntry = entry;
73 _onClose = onClose;
74 _saveCrcAndSizes = saveCrcAndSizes;
75 }
readonly Action< long, long, uint, Stream, ZipArchiveEntry, EventHandler > _saveCrcAndSizes

References System.IO.Compression.CheckSumAndSizeWriteStream._baseBaseStream, System.IO.Compression.CheckSumAndSizeWriteStream._baseStream, System.IO.Compression.CheckSumAndSizeWriteStream._canWrite, System.IO.Compression.CheckSumAndSizeWriteStream._checksum, System.IO.Compression.CheckSumAndSizeWriteStream._initialPosition, System.IO.Compression.CheckSumAndSizeWriteStream._isDisposed, System.IO.Compression.CheckSumAndSizeWriteStream._leaveOpenOnClose, System.IO.Compression.CheckSumAndSizeWriteStream._onClose, System.IO.Compression.CheckSumAndSizeWriteStream._position, System.IO.Compression.CheckSumAndSizeWriteStream._saveCrcAndSizes, System.IO.Compression.CheckSumAndSizeWriteStream._zipArchiveEntry, and System.L.