Terraria v1.4.4.9
Terraria source code documentation
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◆ FillList()

void Terraria.GameContent.UI.States.UIManageControls.FillList ( )
inlineprivate

Definition at line 624 of file UIManageControls.cs.

625 {
627 if (!OnKeyboard)
628 {
630 }
631 if (!OnGameplay)
632 {
634 }
635 _uilist.Clear();
636 foreach (UIElement item in list)
637 {
639 }
640 }
virtual void Add(UIElement item)
Definition UIList.cs:82

References Terraria.GameContent.UI.States.UIManageControls._bindsGamepad, Terraria.GameContent.UI.States.UIManageControls._bindsGamepadUI, Terraria.GameContent.UI.States.UIManageControls._bindsKeyboard, Terraria.GameContent.UI.States.UIManageControls._bindsKeyboardUI, Terraria.GameContent.UI.States.UIManageControls._uilist, Terraria.GameContent.UI.Elements.UIList.Add(), Terraria.GameContent.UI.Elements.UIList.Clear(), System.item, System.list, Terraria.GameContent.UI.States.UIManageControls.OnGameplay, and Terraria.GameContent.UI.States.UIManageControls.OnKeyboard.

Referenced by Terraria.GameContent.UI.States.UIManageControls.GamepadButtonClick(), Terraria.GameContent.UI.States.UIManageControls.KeyboardButtonClick(), Terraria.GameContent.UI.States.UIManageControls.OnInitialize(), Terraria.GameContent.UI.States.UIManageControls.VsGameplayButtonClick(), and Terraria.GameContent.UI.States.UIManageControls.VsMenuButtonClick().