Terraria v1.4.4.9
Terraria source code documentation
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System.Linq.Enumerable.AppendPrependN< TSource > Class Template Referencesealed

Public Member Functions

override TSource[] ToArray ()
 
override List< TSource > ToList ()
 
override int GetCount (bool onlyIfCheap)
 
 AppendPrependN (IEnumerable< TSource > source, SingleLinkedNode< TSource > prepended, SingleLinkedNode< TSource > appended, int prependCount, int appendCount)
 
override Iterator< TSource > Clone ()
 
override bool MoveNext ()
 
override AppendPrependIterator< TSource > Append (TSource item)
 
override AppendPrependIterator< TSource > Prepend (TSource item)
 
override void Dispose ()
 
IEnumerator< TSource > GetEnumerator ()
 
virtual IEnumerable< TResultSelect< TResult > (Func< TSource, TResult > selector)
 
virtual IEnumerable< TSource > Where (Func< TSource, bool > predicate)
 

Protected Member Functions

void GetSourceEnumerator ()
 
bool LoadFromEnumerator ()
 

Protected Attributes

readonly IEnumerable< TSource > _source
 
IEnumerator< TSource > _enumerator
 

Package Attributes

int _state
 
TSource _current
 

Properties

TSource Current [get]
 
object IEnumerator. Current [get]
 

Private Member Functions

TSource[] LazyToArray ()
 
IEnumerator IEnumerable. GetEnumerator ()
 
void IEnumerator. Reset ()
 

Private Attributes

readonly SingleLinkedNode< TSource > _prepended
 
readonly SingleLinkedNode< TSource > _appended
 
readonly int _prependCount
 
readonly int _appendCount
 
SingleLinkedNode< TSource > _node
 
readonly int _threadId
 

Detailed Description

Definition at line 202 of file Enumerable.cs.


The documentation for this class was generated from the following file: