Terraria v1.4.4.9
Terraria source code documentation
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System.Text.ISO2022Encoding.ISO2022Decoder Member List

This is the complete list of members for System.Text.ISO2022Encoding.ISO2022Decoder, including all inherited members.

_bytesUsedSystem.Text.DecoderNLSpackage
_encodingSystem.Text.DecoderNLSprivate
_fallbackSystem.Text.Decoderpackage
_fallbackBufferSystem.Text.Decoderpackage
_leftoverByteCountSystem.Text.DecoderNLSprivate
_leftoverBytesSystem.Text.DecoderNLSprivate
_mustFlushSystem.Text.DecoderNLSprivate
_throwOnOverflowSystem.Text.DecoderNLSpackage
bytesLeftOverSystem.Text.ISO2022Encoding.ISO2022Decoderpackage
bytesLeftOverCountSystem.Text.ISO2022Encoding.ISO2022Decoderpackage
ClearLeftoverData()System.Text.DecoderNLSinlinepackage
ClearMustFlush()System.Text.DecoderNLSinlinepackage
ClearMustFlush()System.Text.DecoderNLSinlinepackage
ConcatInto(ReadOnlySpan< byte > srcLeft, ReadOnlySpan< byte > srcRight, Span< byte > dest)System.Text.DecoderNLSinlineprivatestatic
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.DecoderNLSinlinevirtual
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.DecoderNLSinlinevirtual
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.DecoderNLSinlinevirtual
Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.DecoderNLSinlinevirtual
System::Text::Decoder.Convert(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.Decoderinlinevirtual
currentModeSystem.Text.ISO2022Encoding.ISO2022Decoderpackage
DecoderNLS(Encoding encoding)System.Text.DecoderNLSinlinepackage
DecoderNLS(EncodingNLS encoding)System.Text.DecoderNLSinlinepackage
DrainLeftoverDataForGetCharCount(ReadOnlySpan< byte > bytes, out int bytesConsumed)System.Text.DecoderNLSinlinepackage
DrainLeftoverDataForGetChars(ReadOnlySpan< byte > bytes, Span< char > chars, out int bytesConsumed)System.Text.DecoderNLSinlinepackage
FallbackSystem.Text.DecoderNLSpackage
FallbackBufferSystem.Text.DecoderNLS
GetCharCount(byte[] bytes, int index, int count)System.Text.DecoderNLSinline
GetCharCount(byte[] bytes, int index, int count, bool flush)System.Text.DecoderNLSinlinevirtual
GetCharCount(byte *bytes, int count, bool flush)System.Text.DecoderNLSinlinevirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.DecoderNLSinline
GetCharCount(byte[] bytes, int index, int count, bool flush)System.Text.DecoderNLSinlinevirtual
GetCharCount(byte *bytes, int count, bool flush)System.Text.DecoderNLSinlinevirtual
System::Text::Decoder.GetCharCount(ReadOnlySpan< byte > bytes, bool flush)System.Text.Decoderinlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.DecoderNLSinline
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush)System.Text.DecoderNLSinlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush)System.Text.DecoderNLSinlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.DecoderNLSinline
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush)System.Text.DecoderNLSinlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush)System.Text.DecoderNLSinlinevirtual
System::Text::Decoder.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars, bool flush)System.Text.Decoderinlinevirtual
GetLeftoverData()System.Text.DecoderNLSinlinepackage
GetObjectData(SerializationInfo info, StreamingContext context)System.Text.DecoderNLSinlineprivate
HasLeftoverDataSystem.Text.DecoderNLSpackage
HasStateSystem.Text.ISO2022Encoding.ISO2022Decoderpackage
InternalHasFallbackBufferSystem.Text.DecoderNLSpackage
ISO2022Decoder(EncodingNLS encoding)System.Text.ISO2022Encoding.ISO2022Decoderinlinepackage
m_bytesUsedSystem.Text.DecoderNLSpackage
m_encodingSystem.Text.DecoderNLSprotected
m_fallbackSystem.Text.DecoderNLSpackage
m_fallbackBufferSystem.Text.DecoderNLSpackage
m_mustFlushSystem.Text.DecoderNLSprotected
m_throwOnOverflowSystem.Text.DecoderNLSpackage
MustFlushSystem.Text.DecoderNLS
Reset()System.Text.ISO2022Encoding.ISO2022Decoderinlinevirtual
SetLeftoverData(ReadOnlySpan< byte > bytes)System.Text.DecoderNLSinlinepackage
shiftInOutModeSystem.Text.ISO2022Encoding.ISO2022Decoderpackage