Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1048 of file ManagedWebSocket.cs.
References System.Net.WebSockets.ManagedWebSocket._closeStatus, System.Net.WebSockets.ManagedWebSocket._closeStatusDescription, System.Net.WebSockets.ManagedWebSocket._isServer, System.Net.WebSockets.ManagedWebSocket._receiveBuffer, System.Net.WebSockets.ManagedWebSocket._receiveBufferCount, System.Net.WebSockets.ManagedWebSocket._receiveBufferOffset, System.Net.WebSockets.ManagedWebSocket._receivedCloseFrame, System.Net.WebSockets.ManagedWebSocket._sentCloseFrame, System.Net.WebSockets.ManagedWebSocket._state, System.Net.WebSockets.ManagedWebSocket.ApplyMask(), System.cancellationToken, System.Net.WebSockets.ManagedWebSocket.CloseWithReceiveErrorAndThrowAsync(), System.Threading.Tasks.ValueTask< TResult >.ConfigureAwait(), System.Net.WebSockets.ManagedWebSocket.ConsumeFromBuffer(), System.Net.WebSockets.ManagedWebSocket.EnsureBufferContainsAsync(), System.Net.WebSockets.ManagedWebSocket.IsValidCloseStatus(), System.Net.WebSockets.ManagedWebSocket.MessageHeader.Mask, System.Net.WebSockets.ManagedWebSocket.MessageHeader.PayloadLength, System.Net.WebSockets.ManagedWebSocket.s_textEncoding, System.Memory< T >.Span, System.Net.WebSockets.ManagedWebSocket.StateUpdateLock, and System.Net.WebSockets.ManagedWebSocket.WaitForServerToCloseConnectionAsync().
Referenced by System.Net.WebSockets.ManagedWebSocket._003CReceiveAsyncPrivate_003Ed__63< TResult >.MoveNext().