_delay | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
_duration | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
_frameIndices | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
_loop | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
_paddingX | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
_paddingY | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
_timePerFrame | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | private |
ApplyTo(Segments.LooseSprite obj, float localTimeForObj) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
Terraria::GameContent::Animations::Actions::Sprites::ISpriteAction.ApplyTo(T obj, float localTimeForObj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
IAnimationSegmentAction< Segments.LooseSprite >.ApplyTo(T obj, float localTimeForObj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
BindTo(Segments.LooseSprite obj) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
Terraria::GameContent::Animations::Actions::Sprites::ISpriteAction.BindTo(T obj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
IAnimationSegmentAction< Segments.LooseSprite >.BindTo(T obj) | Terraria.GameContent.Animations.IAnimationSegmentAction< Segments.LooseSprite > | |
ExpectedLengthOfActionInFrames | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | |
SetDelay(float delay) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
SetFrameSequence(int duration, Point[] frameIndices, int timePerFrame, int paddingX=2, int paddingY=2) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |
SetFrameSequence(Point[] frameIndices, int timePerFrame, int paddingX=2, int paddingY=2) | Terraria.GameContent.Animations.Actions.Sprites.SetFrameSequence | inline |